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Xcom 2 war of the chosen psi operative
Xcom 2 war of the chosen psi operative









xcom 2 war of the chosen psi operative

You can place your pre-order for XCOM 2 on the game's Steam page here. And don’t forget to read up on the XCOM 2 Digital Deluxe edition and season pass here.

#Xcom 2 war of the chosen psi operative mod

Interested in more XCOM 2 information? Read up on the robust mod support Firaxis has promised, the City Center, Wilderness, and Small Town environments, the terrifying new enemies you’ll face, and the new core characters who will help humanity reclaim their planet. Organic enemies have a chance to suffer Insanity. Void Rift: Generate an exploding field of Psionic energy that damages everything within. (4-turn cooldown with an unsuccessful attempt) Only one successful Domination can be performed per mission, dependent on your Psi stat vs the Will of the target. This can only be used once per mission and status effects such as Poison or Burning may still affect them afterwards.įortress: Psi Op is immune to fire, poison, acid, and explosive damage.ĭomination: Permanently mind control an enemy. Sustain: If Psi Op would be killed, they are put into Stasis for one turn and their health is reduced to 1 HP.

xcom 2 war of the chosen psi operative

Stasis Shield: Completely stuns the target for 1 turn, but renders them immune to any damage or attack, and can be cast on allies. (3-turn cooldown squadmate must be within sight radius, but line of sight is not required) Inspire: Grants a bonus action immediately to a nearby squadmate. Null Lance: Project a beam of psionic energy that damages every target it passes through. The enemy will also take +2 damage from all future attacks.įuse: If an enemy is carrying explosives, they can be remotely detonated. Schism: Stacks with Insanity and guarantees that Insanity will do a small amount of damage. Cleanses mental impairments of already-afflicted squadmates if you pass by them. Solace: Passive ability that surrounds your Psi-Op with an aura that extinguishes or blocks any mental impairment for themselves or any squadmate within a 4-tile radius. Deals damage to an enemy and returns half of that as replenished health.

xcom 2 war of the chosen psi operative

Soul Fire / Soul Steal: Does guaranteed psionic damage to organic enemies in a range of 4 to 6 tiles ignores cover and armor. Chance of success determined by attacker’s Psi stat vs target’s Will stat. Insanity: Debilitating telepathic attack that can inflict different negative conditions, including mental control of the target. The skills in each tree break down as follows: Stasis completely stuns the target for 1 turn, but renders them immune to any damage or attack. There are two ability trees, the telepath tree and the resonant tree, as well as two starting skills, Psi Operative and Stasis. The abilities are randomized in batches of three as your Psi Op levels up. There are 14 psionic abilities available and your soldier can learn them all, though doing so may not be feasible - or at least, reasonable. It takes 5 days to train as a Psi Op initially, and additional training ordered for your soldier can be interrupted in order to take that soldier into combat. Leveling up this class involves time spent in a Psi Lab. The Psionic Operative class has the ranks of Initiate, Acolyte, Adept, Disciple, Mystic, Warlock and Magus. Watch the video of ChristopherOdd playing through all of the Psi Operative Class’s skills below: The latest information we have on XCOM 2’s gameplay comes via a YouTube exclusive from ChristopherOdd. The makers of XCOM 2 are sharing loads of gameplay details in the weeks and months leading to XCOM 2’s Feb.











Xcom 2 war of the chosen psi operative